
Noa Shaish portfolio
NoaShaish

Noa Shaish / illustration / game art / graphic design / unity







Graphic game art / finished system
Ten creature pages.
Creature design, card framing, and world tone built as one full set.
Page sequence
The full bestiary.











Private sketchbook / studies
Inspiration studies, sketchbook pages, and watercolor notes.

Isometric interior environment study.

Brush portrait study with a softer ink-and-gouache finish.

Private watercolor sword study.
After San from Princess Mononoke by Hayao Miyazaki / Studio Ghibli.Current work
Working across illustration, game art, design, and Unity.
First-year game art student, lead game developer and artist on Fosense's in-development clinical game.

Fosense clinical game in development.
Brand, layout, and visual communication.
Gameplay, art setup, and scene building.
Contact / available for work
NoaShaish
Open for internships, junior roles, freelance work, and indie collaborations.
Lead game dev + art at Fosense
5 years in graphic design
1.5 years of Unity development


Noa Shaish / illustration / game art / graphic design / unity